Lamentations has done a whole series of adventures set in seventeenth-century England: No Salvation for Witches, Death Love Doom, Forgive Us, England Upturn'd, and The Squid, the Cabal, and the Old Man. I've not read them all, but I think I'm right in saying that they are all set in the eastern part of England, which is over-populated and flat and boring. Everyone knows that D&D adventures should be set in hills and forests and mineshafts instead.
The setting is Devon in the autumn of 1685. The Duke of Monmouth's rebellion against King James II has just ended in bloody ruin at the Battle of Sedgemoor; in reprisal, Judge Jeffreys is riding from town to town with his judicial murder roadshow, the Bloody Assizes, and mass executions of actual and suspected rebels follow in his wake. The Second Tangier Regiment has been unleashed upon the civilian population. The hacked-off limbs of quartered traitors, painted with tar to preserve them, now stand impaled on pikes in the market squares of miserable Devonshire villages. Corpses dangle from the trees and hang in clusters from the gibbets, their chains clinking in the wind.
Into this chaotic situation stumble the PCs, lured by stories of ancient treasure hidden in the Devon hills. From the Doone Gate in Exmoor, where a clan of cannibal bandits guard the entrance to a hidden valley, to the wilds of Dartmoor, where the ghost of Lady Howard rides over the hillsides in her coach of bones, they will hunt among Druidic megaliths and the secret stashes of Sir Francis Drake while trying very hard not to get executed for being in the wrong place at totally the wrong time. But they're not the only ones looking for the treasure, and the infamous commander of the Tangier Regiment, Colonel Kirke, has send a team of his most merciless minions out to follow the trail on his behalf. Will the PCs find gold and power among the hills of Devonshire? Or will they, like the Duke of Monmouth, end their careers under Jack Ketch's axeblade up on Tower Hill?
The Coach of Bones: coming probably-never from Lamentations of the Flame Princess. Pirates, witches, ghosts, cannibals, magic, treasure, standing stones, large-scale violence, lame 'Captain Kirk' jokes... this one's got it all!